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Author Topic: A message to the Jaguar Community  (Read 23057 times)
GroovyBee
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Busy bee!


« Reply #30 on: September 18, 2009, 09:37:42 am »

Its a game creation language much like batari Basic. Check out :-

Wikipedia STOS
STOS Time Tunnel
STOS reference guide
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carmel_andrews
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« Reply #31 on: September 18, 2009, 11:54:25 am »

If not Stos...due to the matters like ggn said, there are several schools of throught

One is an updated version of activision's game maker (i think it only ever came out on the c64, though an A8 version was advertised in one of the American Atari mags by some atari retailer/dealer)

Or possibly something along the lines of 3d game maker (which was done on the speccy/c64 and amstrad i think, done by CRL) but extended to covering all gaming genre's as the original could only cope with 'ultimate, play the game' type games

If we are sticking to the programming type games dev. environment, another possibility is something along the lines of a compiled basic, like the 'Lazer/Laser Basic' series (a games development package including gfx/sound/music etc editing prog's) which was in the same mould as stos but pre dating it by several years,  that was done years ago on the c64/ams/spec etc etc done by OCEAN software (though i think someone else actually wrote the program and ocean just marketed and published it)
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GroovyBee
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Busy bee!


« Reply #32 on: September 18, 2009, 01:10:50 pm »

It doesn't have to be STOS in my opinion. It just has to be a compiled language that allows flexibility. If the model that your game has to fit into is limited with sprites, backdrops etc. then the language just needs to allow machine code extensions for the advanced developers. Maybe the use of GNU's FLEX and BISON would ease the pain?

Wiki BISON
Wiki FLEX
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remowilliams
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« Reply #33 on: September 18, 2009, 10:07:38 pm »

Never heard of STOS.  What is that?

the OS for the ST?  Smiley

STOS is a very cool (though somewhat limited) language and development system written for the ST, that allows for a nice and easy way to program the machine.  It's a very good way for a beginning to coder to started, and has enough flexibility to allow for some quite nice results.

You can see an overview on this gents page: http://www.retrogamedev.org/articles/STOS-BasicLanguageforMaki.php

And you can read the whole manual I just scanned here http://www.scribd.com/doc/19555469/STOS-Manual  Smiley

A similarly easy and flexible language for the Jag could be a very good thing to get new coders started.
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"Indeed. But I think you misunderstand. I am not here to keep the darkness out. I'm here to keep it in. Call me . . . the Guarding Dark. Imagine how strong I must be." -Sam Vimes (Thud!, Terry Pratchett)
GroovyBee
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Posts: 44


Busy bee!


« Reply #34 on: September 19, 2009, 12:25:13 am »

And you can read the whole manual I just scanned here http://www.scribd.com/doc/19555469/STOS-Manual  Smiley

Courtesy of a kind soul over at http://www.atari-forum.com its now here :-

http://dev-docs.atariforge.org/files/STOS_User_Guide.pdf

So you don't have to register to get it.
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